Quench is a video game actively being developed by Axon Interactive Inc.
Creating the 2D cinematics that take place throughout the game, including storyboarding, asset creation, motion graphics, and editing.
Storyboards are done on paper and assets are created using Hexels and Adobe Photoshop. Compilation of the final cinematics, including motion graphics and editing, are made in Unity using the Fungus plugin.
For a closer look at my process for making cinematics check out this blog post I wrote!
Above: Screenshots of the cinematics and examples of thumbnails and storyboards. Full cinematic video coming soon!
Creating the majority of the branding and marketing materials for Quench. This includes posters, conference banners, business cards, buttons, and postcards. I also created the graphics for our successful Kickstarter campaign.
Additional branding and marketing materials by Tabby Rose.
The branding materials were made primarily with Hexels, Adobe Illustrator, and Adobe Photoshop.
Created the 2D animated weather powers used in the game.
The weather powers were drawn in Hexels, animated in Adobe Animate, then brought into Unity.